J-chan's Blog

I am an graphic designer, cosplayer and a lover of travel! I will share artistic creations, costumes, and events and happenings in my life too. Although, I keep a lot to myself. ; )
Love this dress! 

Love this dress! 

(via p4int-pallet)

fluffyup:

Shiba-Inu Pool Party

Photographs © takyua.baby

Aww… Thinking about my brother’s Shiba Inu, Gambit.

(via fatedtoloveyou)

When you grow up as a girl, the world tells you the things that you are supposed to be: emotional, loving, beautiful, wanted. And then when you are those things, the world tells you they are inferior: illogical, weak, vain, empty. The world teaches you that the way you exist in it is disgusting — you watch boys cringe backward in your dorm room when you talk about your period, blue water pretending to be blood in a maxi pad commercial. It is little things, and it is constant. In a food court in a mall, after you go to the gynecologist for the first time, you and your friend talk about how much it hurts, and over her shoulder you watch two boys your age turn to look at you and wrinkle their noses: the reality of your life is impolite to talk about. The world says that you don’t have a right to the space you occupy, any place with men in it is not yours, you and your body exist only as far as what men want to do with it. At fifteen, you find fifteen-year-old boys you have never met somehow believe you should bend your body to their will. At almost thirty, you find fifteen-year-old boys you have never met still somehow believe you should bend your body to their will. They are children. They are children. Stevie Nicks. (via valjeans)

(Source: whisperingwordsofwisdom, via fatedtoloveyou)

storyboard:

Ukiyo-e Heroes: Donkey Kong Visits 17th-Century Japan

Mario racing a rickshaw, Kirby wielding a katana, and Donkey Kong bounding past cherry blossoms — in his fantastical Ukiyo-e Heroes series, 29-year-old illustrator Jed Henry reimagines classic video game characters in the style, setting, and medium of traditional Japanese woodblock prints (ukiyo-e). Growing up in Indiana in the 1980s, Henry learned to draw by copying the art in his video game manuals. It was an exciting time to be a gamer, as companies like Nintendo and Sega raced to create the best systems and graphics. A decade later, with a degree in animation and living in Utah, the illustrator and children’s book author is working with Canadian (by way of Tokyo) printmaking master Dave Bull to to create fine art prints of his characters. With the help of a Kickstarter campaign — Henry raised $290,000 more than his original goal — his illustrations are celebrating Japan’s vibrant pop culture, both then and now. We talked to him about his craft.

How do you choose which video games to feature?

I’m a big retro gamer. I played a lot of games as a kid, and my heart is really stuck on those games — a lot of Nintendo, Konami, and Capcom titles. So, that’s how I choose, it’s just my favorites from when I was a kid.

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(via artpedia)

Tomaki’s Moving Castle! 

Tomaki’s Moving Castle! 

(via fatedtoloveyou)